![]() But while I admit some of the responsibility lies with me as the player to figure it out, I also feel the game should help me work out the basics. Maybe I missed a tutorial or an index somewhere I’m not sure. But was I supposed to? Were some offers better than others? Is there a strategy to it? I honestly couldn’t tell you. Whenever I did manage to make a bottle of wine, I just sold it to whoever asked. It’s all well and good berating me for having a low body, but if you don’t tell me how I could improve on it, I’ll be doomed to repeat my mistakes. There were further things that confused me, such as the rate at which new grapes to plant would appear, or how exactly I’m supposed to increase the body of my wine. But after purchasing it and installing it, I still had to clean the various machines manually, with no difference made to the process. As for the Cleaning Room, well, I was under the assumption that it would assist with cleaning the various tools used in winemaking. It would only ever give me the basic grape you start with. But no matter how hard I tried, I couldn’t discern how to plant the requisite grapes to make Chardonnay. “While I admit some of the responsibility lies with me as the player to figure some stuff out, I also feel the game should help me figure out at least the basics.”įor example, I unlocked Chardonnay and the Cleaning Room. But even once I had found it, I couldn’t figure out how to utilise the various technologies I had unlocked. This is used to unlock new variants of wine for you to make and upgrade your various facilities scattered around. For some reason, despite it later being blatantly obvious, I struggled to figure out where the technology tree was. But for the life of me, I couldn’t figure out what exactly I was supposed to do. In my experience, once the first wave of characters had established the basics, Hundred Days left me to my own devices. There are the occasional tutorials scattered throughout, but they barely prepare you for what is to come. Hundred Days thrusts the player into its systems and mechanics harder than its central character is thrust into the world of winemaking. It is full of the trademark statistics to keep track of, menus to shift through and stylised visuals that have taken the genre by storm as of late. Hundred Days is a turn-based tycoon game at its core. Well, I say highlife, but in reality, it involves a lot of spreadsheets, not really knowing what you’re doing and a cast of characters that range from endearingly enchanting to infuriatingly irritating. You promptly find yourself living the high life. Before long, you open a letter instructing that you’ve been given a vineyard Stardew Valley style. You’re thrust into the throngs of a dejected office, the sounds of phones ringing in the distance, keyboards clacketing, and faint murmurs of miserable employees permeating throughout. Hundred Days opens up innocuously enough. In-game Screenshot “There are the occasional tutorials scattered throughout, especially toward the beginning, but they barely prepare you for what is to come.” ![]() Put the time in, however, and you’ll be rewarded. Hundred Days is incredibly fun and addictive but, at times, a little complex. If a game is predominantly for a hardcore audience, I’d like to know before putting down some hard-earned dollarydoos. However, I’m a firm believer that people like me, those of inadequate skill, should still be considered in a review. While I am more than capable of picking up a controller and repeatedly hitting the X button, I’m a little below average when it comes to skill. Unfortunately, I find myself in a bit of a predicament. I’m sure any journalist worth their salt would say the same. I often feel that a prerequisite to becoming a games journalist is being good at video games.
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